HoverCard view
A preview surface that opens on hover and can be pointed at.
A view survives a frame. Hold it in an Entity with cx.new(..) and reach it with .update(..).
use gpui_kit::overlay::HoverCard;
Construct
new(ident: impl Into<Ident>, _window: &mut Window, cx: &mut Context<Self>) -> SelfOptions
Chain onto the value.
trigger(trigger: impl Fn(&mut Window, &mut App) -> AnyElement + 'static) -> Self
name(name: impl Into<SharedString>) -> Self
content(content: impl Fn(&mut Window, &mut App) -> AnyElement + 'static) -> Self
placement(placement: Placement) -> Self
open_delay(delay: Duration) -> Self
grace(grace: Duration) -> SelfCommands
Need a Context, so they need a view.
open(cx: &mut Context<Self>)
close(cx: &mut Context<Self>)
dismiss(window: &mut Window, cx: &mut Context<Self>)Queries
Only answer; they change nothing.
is_open() -> bool
is_leaving() -> bool
grace_period() -> DurationReports
The variants of the event it emits. It never applies the change itself.
- Opened
- Closed
Rendered by
Each of these compiles and is captured by the gate, so the code behind them is verified rather than written.