gpui-kit GitHub

Components

ContextMenu view

The same menu, opened at the pointer over a region rather than from a trigger.

A view survives a frame. Hold it in an Entity with cx.new(..) and reach it with .update(..).

use gpui_kit::overlay::ContextMenu;

Construct

new(ident: impl Into<Ident>, _window: &mut Window, cx: &mut Context<Self>) -> Self

Options

Chain onto the value.

menu(items: impl IntoIterator<Item = MenuItem>) -> Self
target(target: impl Into<SharedString>) -> Self
content(content: impl Fn(&mut Window, &mut App) -> AnyElement + 'static) -> Self

Commands

Need a Context, so they need a view.

set_items(items: Vec<MenuItem>, cx: &mut Context<Self>)
open_at(position: Point<Pixels>, window: &mut Window, cx: &mut Context<Self>)
close(window: &mut Window, cx: &mut Context<Self>)
dismiss(window: &mut Window, cx: &mut Context<Self>)

Queries

Only answer; they change nothing.

is_open() -> bool
position() -> Point<Pixels>

Reports

The variants of the event it emits. It never applies the change itself.

Rendered by

Each of these compiles and is captured by the gate, so the code behind them is verified rather than written.

Source: crates/gpui-kit/src/overlay/menu.rs