actions
Builds Avatar Button ButtonGroup Checkbox CommandPalette ContextMenu DescriptionList Divider EmptyState GradientSpinner Icon IconButton List Menu Popover ProgressBar PulseLoader Skeleton SplitButton Tag Timeline


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn actions(window: &mut Window, cx: &mut App) -> AnyElement {
ensure_actions(window, cx);
let split = cx.global::<SceneActions>().split.clone();
let theme = cx.theme().clone();
stack(&theme)
.w(px(560.0))
.h(px(360.0))
.child(
row(&theme)
.child(
IconButton::new("scene.actions.copy", Icon::Copy, "Copy run id")
.on_click(|_, _| {}),
)
.child(
IconButton::new("scene.actions.rename", Icon::Pen, "Rename run")
.secondary()
.on_click(|_, _| {}),
)
.child(
IconButton::new("scene.actions.refresh", Icon::Refresh, "Refresh")
.secondary()
.loading(true)
.on_click(|_, _| {}),
)
.child(
IconButton::new("scene.actions.delete", Icon::Trash, "Delete run")
.danger()
.on_click(|_, _| {}),
)
.child(
IconButton::new("scene.actions.archive", Icon::Archive, "Archive run")
.secondary()
.disabled(true)
.on_click(|_, _| {}),
),
)
.child(
row(&theme).child(
ButtonGroup::new("scene.actions.range")
.children([
Button::new("scene.actions.range.day")
.label("Day")
.secondary()
.on_click(|_, _| {}),
Button::new("scene.actions.range.week")
.label("Week")
.secondary()
.selected(true)
.on_click(|_, _| {}),
Button::new("scene.actions.range.month")
.label("Month")
.secondary()
.on_click(|_, _| {}),
])
.small(),
),
)
.child(row(&theme).child(split))
.into_any_element()
}