tool-call
Builds Card ToolCallCard


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn tool_call(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
div()
.flex()
.gap(px(theme.spacing.lg))
.child(
stack(&theme).w(px(460.0)).child(
ToolCallCard::new("scene.tool.pending", "workspace.search")
.arguments(scene_arguments())
.state(ToolCallState::PendingApproval),
)
.child(
ToolCallCard::new("scene.tool.running", "workspace.index")
.arguments("{ \"root\": \"crates\" }")
.state(ToolCallState::Running)
.elapsed("4.2 s"),
)
.child(
ToolCallCard::new("scene.tool.succeeded", "workspace.read")
.arguments("{ \"path\": \"README.md\" }")
.state(ToolCallState::succeeded(
ToolBody::new(
"# gpui-kit\n\nProduct-neutral components.\n\nEvery word is replaceable.",
)
.max_lines(2),
))
.elapsed("0.3 s"),
)
.child(
ToolCallCard::new("scene.tool.silent", "workspace.touch")
.arguments("{ \"path\": \"notes.md\" }")
.state(ToolCallState::succeeded_silently())
.elapsed("0.1 s"),
),
)
.child(
stack(&theme)
.w(px(460.0))
.child(
ToolCallCard::new("scene.tool.failed", "workspace.write")
.arguments("{ \"path\": \"/read-only/notes.md\" }")
.state(ToolCallState::failed(
"The file system reported that the path is read only.",
))
.elapsed("0.2 s")
.on_retry(|_, _| {}),
)
// A refusal reads as a decision: it is not the failure above
// it, and not the silent success in the other column.
.child(
ToolCallCard::new("scene.tool.refused", "shell.run")
.arguments("{ \"command\": \"rm -rf build\" }")
.state(ToolCallState::refused(
"This workspace does not allow shell commands.",
)),
),
)
.into_any_element()
}