gpui-kit GitHub

Scenes

status

Builds Callout StatusDot StatusLine

status in the dark theme
studio-dark
status in the light theme
studio-light

The code that drew it

A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.

fn status(_window: &mut Window, cx: &mut App) -> AnyElement {
    let theme = cx.theme().clone();
    stack(&theme)
        .child(
            row(&theme)
                .child(StatusDot::new(Tone::Success))
                .child(StatusDot::new(Tone::Warning))
                .child(StatusDot::new(Tone::Danger))
                .child(StatusDot::new(Tone::Neutral)),
        )
        .child(
            StatusLine::new("Connected", Tone::Success).id("scene.status.line"),
        )
        .child(
            Callout::new(
                "The host refused this action. The refusal is shown, not converted to an empty state.",
                Tone::Danger,
            )
            .id("scene.status.refusal"),
        )
        .child(
            Callout::new("Refreshing failed. The last verified value remains visible.", Tone::Warning)
                .id("scene.status.stale"),
        )
        .into_any_element()
}