gpui-kit GitHub

Scenes

progress-circle

Builds ProgressCircle

progress-circle in the dark theme
studio-dark
progress-circle in the light theme
studio-light

The code that drew it

A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.

fn progress_circle(_window: &mut Window, cx: &mut App) -> AnyElement {
    let theme = cx.theme().clone();
    stack(&theme)
        .w(px(520.0))
        .child(caption(
            &theme,
            "a position exists only when the extent is known",
        ))
        .child(
            row(&theme)
                .gap(px(theme.spacing.lg))
                .child(
                    ProgressCircle::new("scene.progress-circle.upload")
                        .count(3, 12)
                        .label("Uploading artifacts")
                        .centre("25%"),
                )
                .child(
                    ProgressCircle::new("scene.progress-circle.verify")
                        .fraction(0.72)
                        .label("Verifying checksums")
                        .display("72%")
                        .centre("72%"),
                )
                .child(
                    ProgressCircle::new("scene.progress-circle.contact")
                        .label("Contacting the host"),
                ),
        )
        .child(caption(&theme, "the size ramp"))
        .child(
            row(&theme)
                .gap(px(theme.spacing.lg))
                .child(
                    ProgressCircle::new("scene.progress-circle.xs")
                        .fraction(0.4)
                        .label("Extra small")
                        .xs(),
                )
                .child(
                    ProgressCircle::new("scene.progress-circle.sm")
                        .fraction(0.4)
                        .label("Small")
                        .small(),
                )
                .child(
                    ProgressCircle::new("scene.progress-circle.md")
                        .fraction(0.4)
                        .label("Medium")
                        .medium(),
                )
                .child(
                    ProgressCircle::new("scene.progress-circle.lg")
                        .fraction(0.4)
                        .label("Large")
                        .large(),
                ),
        )
        .into_any_element()
}