overlay


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn overlay(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.w(px(520.0))
.h(px(320.0))
.child(div().child("Content behind the dialog"))
.child(
Overlay::modal("scene.overlay.dialog")
.placement(Placement::Center)
.child(
crate::overlay::surface(&theme, gpui_kit_theme::Elevation::Modal)
.w(px(320.0))
.p(px(theme.spacing.lg))
.gap(px(theme.spacing.sm))
.child(div().child("Delete this workspace?"))
.child(
div()
.row()
.gap(px(theme.spacing.sm))
.child(
Button::new("scene.overlay.cancel")
.label("Cancel")
.secondary()
.on_click(|_, _| {}),
)
.child(
Button::new("scene.overlay.confirm")
.label("Delete")
.danger()
.on_click(|_, _| {}),
),
),
),
)
.into_any_element()
}