loading
Builds GradientSpinner PulseLoader Skeleton


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn loading(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.child(
row(&theme)
.child(PulseLoader::new("scene.loading.pulse").label("Loading providers"))
.child(GradientSpinner::new("scene.loading.spinner").label("Contacting host")),
)
.child(
Skeleton::new("scene.loading.skeleton")
.rows(3)
.label("Loading list"),
)
.into_any_element()
}