input
Builds Select TextArea TextInput


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn input(window: &mut Window, cx: &mut App) -> AnyElement {
ensure_inputs(window, cx);
let inputs = cx.global::<SceneInputs>();
let (token, disabled, invalid, provider) = (
inputs.token.clone(),
inputs.disabled.clone(),
inputs.invalid.clone(),
inputs.provider.clone(),
);
let theme = cx.theme().clone();
div()
.flex()
.flex_col()
.gap(px(theme.space(Space::Md)))
.p(px(theme.space(Space::Lg)))
.w(px(360.0))
.child(token)
.child(disabled)
.child(invalid)
.child(provider)
.into_any_element()
}