filter-bar
Builds FilterBar


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn filter_bar(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.w(px(720.0))
.child(
FilterBar::new("scene.filter-bar.runs")
.conditions([
FilterCondition::new("status", "Status", "is", "failed"),
FilterCondition::new("owner", "Owner", "is", "fixture-owner"),
FilterCondition::new("started", "Started", "after", "09:00"),
])
.count(ResultCount::Known(14))
.noun("runs")
.on_add(|_, _| {})
.on_remove(|_, _, _| {})
.on_clear(|_, _| {}),
)
.child(caption(&theme, "counting is not zero"))
.child(
FilterBar::new("scene.filter-bar.counting")
.conditions([FilterCondition::new("status", "Status", "is", "queued")])
.count(ResultCount::Counting)
.on_add(|_, _| {})
.on_remove(|_, _, _| {})
.on_clear(|_, _| {}),
)
.into_any_element()
}