gpui-kit GitHub

Scenes

button

Builds Button GradientSpinner PulseLoader Skeleton

button in the dark theme
studio-dark
button in the light theme
studio-light

The code that drew it

A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.

fn button(_window: &mut Window, cx: &mut App) -> AnyElement {
    let theme = cx.theme().clone();
    stack(&theme)
        .child(
            row(&theme)
                .child(
                    Button::new("scene.button.primary")
                        .label("Primary")
                        .primary()
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.secondary")
                        .label("Secondary")
                        .secondary()
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.ghost")
                        .label("Ghost")
                        .ghost()
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.danger")
                        .label("Delete")
                        .danger()
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.link")
                        .label("Learn more")
                        .link()
                        .on_click(|_, _| {}),
                ),
        )
        .child(
            row(&theme)
                .child(
                    Button::new("scene.button.disabled")
                        .label("Unavailable")
                        .primary()
                        .disabled(true)
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.loading")
                        .label("Saving")
                        .primary()
                        .loading(true)
                        .on_click(|_, _| {}),
                )
                .child(
                    Button::new("scene.button.selected")
                        .label("Selected")
                        .secondary()
                        .selected(true)
                        .on_click(|_, _| {}),
                ),
        )
        .child(
            row(&theme)
                .child(Button::new("scene.button.xs").label("Extra small").xs())
                .child(Button::new("scene.button.sm").label("Small").small())
                .child(Button::new("scene.button.md").label("Medium").medium())
                .child(Button::new("scene.button.lg").label("Large").large()),
        )
        .into_any_element()
}