badge
Builds Badge


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn badge(_window: &mut Window, cx: &mut App) -> AnyElement {
let theme = cx.theme().clone();
stack(&theme)
.child(
row(&theme)
.child(Badge::new("Neutral").neutral().id("scene.badge.neutral"))
.child(Badge::new("Accent").accent().id("scene.badge.accent"))
.child(Badge::new("Success").success().id("scene.badge.success"))
.child(Badge::new("Warning").warning().id("scene.badge.warning"))
.child(Badge::new("Danger").danger().id("scene.badge.danger"))
.child(Badge::new("Info").info().id("scene.badge.info")),
)
.into_any_element()
}