approval
Builds ApprovalPrompt Callout Divider StatusDot StatusLine


The code that drew it
A still frame holds a repeating animation at its first frame and a one-shot at its last, because a still of a moving thing is not reproducible. Run the gallery to review motion.
fn approval(window: &mut Window, cx: &mut App) -> AnyElement {
if !cx.has_global::<SceneApprovals>() {
let pending = cx.new(|cx| {
ApprovalPrompt::new(
"scene.approval.pending",
"Write to /work/report/summary.md",
window,
cx,
)
.details([
DescriptionItem::new("tool", "Tool", "write-file"),
DescriptionItem::new("path", "Path", "/work/report/summary.md"),
DescriptionItem::new("bytes", "Size", "4 KB"),
])
.always(AlwaysScope::Session)
.always(AlwaysScope::path("/work/report"))
.always(AlwaysScope::tool("write-file"))
});
let declined = cx.new(|cx| {
ApprovalPrompt::new(
"scene.approval.declined",
"Delete /work/report/draft.md",
window,
cx,
)
.status(ApprovalStatus::Declined)
});
let expired = cx.new(|cx| {
ApprovalPrompt::new(
"scene.approval.expired",
"Open a connection to build.internal:8443",
window,
cx,
)
.status(ApprovalStatus::Expired)
});
let superseded = cx.new(|cx| {
ApprovalPrompt::new(
"scene.approval.superseded",
"Run the test suite in /work",
window,
cx,
)
.status(ApprovalStatus::Superseded {
by: "a later request covering the whole workspace".into(),
})
});
cx.set_global(SceneApprovals {
pending,
declined,
expired,
superseded,
});
}
let prompts = cx.global::<SceneApprovals>();
let pending = prompts.pending.clone();
let declined = prompts.declined.clone();
let expired = prompts.expired.clone();
let superseded = prompts.superseded.clone();
let theme = cx.theme().clone();
stack(&theme)
.w(px(560.0))
.child(pending)
.child(
Divider::new()
.id("scene.approval.rule.resolved")
.label("Answered, expired, and replaced are three different things"),
)
.child(declined)
.child(expired)
.child(superseded)
.into_any_element()
}