SearchField view
A query field, a hit count, and next and previous.
A view survives a frame. Hold it in an Entity with cx.new(..) and reach it with .update(..).
use gpui_kit::controls::SearchField;
Construct
new(ident: impl Into<Ident>, window: &mut Window, cx: &mut Context<Self>) -> SelfOptions
Chain onto the value.
placeholder(placeholder: impl Into<SharedString>) -> Self
match_case(on: bool) -> Self
whole_word(on: bool) -> SelfCommands
Need a Context, so they need a view.
set_count(count: HitCount, cx: &mut Context<Self>)
set_query(text: impl Into<SharedString>, cx: &mut Context<Self>)
set_disabled(disabled: bool, cx: &mut Context<Self>)Queries
Only answer; they change nothing.
count() -> &HitCount
query_text(cx: &App) -> SharedString
query_input() -> &Entity<TextInput>
focus(window: &mut Window, cx: &mut Context<Self>)Reports
The variants of the event it emits. It never applies the change itself.
- QueryChanged
- Next
- Previous
- Cancelled
- MatchCaseToggled
- WholeWordToggled
Rendered by
Each of these compiles and is captured by the gate, so the code behind them is verified rather than written.